Summary
Contact simulation is an important yet challenging topic for mechanical systems, especially when the system includes flexible bodies. Common collision detection methods have a trade-off between accuracy and efficiency, which influences the performance of the dynamic simulation. In this work, contact simulation using a curve-based collision detection method is proposed for flexible bodies represented in the framework of the floating frame of reference formulation. Case studies of contact between flexible beams have been implemented to demonstrate the accuracy and efficiency of such a method.